点评:We have done over 40 rooms all a cross Ontario: Ottawa, Windsor, London, Hamilton, Oakville, Burlington, Milton, Toronto. This was the absolute worst escape room we have ever encountered.
1. The room is right at the entrance to the facility. There is no sound isolation whatsoever, you can hear everything happening outside. Immersion=0
2. Ambiance: it was insanely hot inside the small space, we were cooking.
3. This was the first room ever where we were told we are not allowed to take a water bottle inside. That’s insane. Food or pop, absolutely, don’t take inside. But water?
4. Whoever designed this room did it backwards - had an idea that sounded good to them, then retrofit some items in the room to make them “work”. Newsflash - they don’t. It;s not that the puzzles are hard. There is no connection between the puzzles and the hints provided on the iPad. 0 logical connection.
5. Hints - and clues. Those are two different things. The room is supposed to contain clues which, when properly deciphered, lead to the solution. This room has no clues. The iPad they give you )again, 0 immersions but by now that’s a minor details) contains what can be charitable called clues. That’s not how escape rooms are supposed to work.
6. A critical piece of technology doe snot work. The attendant had to come in the room twice to make it work. If the tech does not work as intended each time, the it’s out of place or defective. Remove or redesign.
7. Red herrings are ok, even expected. But when the same thing is a design / red herring in one space but then is a clue (for once there was a clue) in another, that’s poor design. Other red herrings are scattered throughout the space willy-nilly that you never need, they’re just scattered around to Mae it look as if there’s more to do than there’s actually is.
8. A small number of total puzzles which given the cost is really overpriced, but I guess that’s irrelevant, since none of them make sense you will get nowhere anyway so each is insanely time consuming.
9. Items that are part of the room structure: in over 40 rooms we have always respected the instruction to not touch, push, climb, twist etc any part of the actual physical structure of the room. Check. We were told before starting that we should not touch, push etc anything in this one,also. Of course, makes sense. Except you can’t advance from the first space unless you absolutely break this rule and do the exact opposite. Again, poor design
10. The last clue to solve the room and get out was of such sheer silliness we could not believe it. When you manage to accumulate a bunch of clues to put together that lead to X and you can’t, you ask the attendant for a cue and she says, well you actually need to use the clues to eliminate the logical response and see what you are left with? Wow.
In short - although we have heard that another room in this space is well done, we’d rather build Lego at home - it’s more satisfying than this.
翻译:我们已经在安大略省完成了 40 多个房间:渥太华、温莎、伦敦、汉密尔顿、奥克维尔、伯灵顿、米尔顿、多伦多。这绝对是我们遇到过的最糟糕的逃生室。
1. 房间位于设施入口处。没有任何隔音效果,你可以听到外面发生的一切。沉浸=0
2.氛围:狭小的空间里非常热,我们正在做饭。
3. 这是第一个我们被告知不能带水瓶进去的房间。这太疯狂了。食物或流行音乐绝对不要带进去。但是水呢?
4. 无论谁设计了这个房间,都会倒过来——有一个对他们来说听起来不错的想法,然后改造房间里的一些物品,让它们“发挥作用”。新闻快讯——他们没有。这并不是说谜题很难。谜题和 iPad 上提供的提示之间没有任何联系。 0 逻辑连接。
5. 提示和线索。这是两件不同的事情。这个房间应该包含线索,当正确破译时,可以找到解决方案。这个房间没有任何线索。他们给你的iPad(再次强调,0沉浸感,但现在这只是一个小细节)包含了可以被称为慈善的线索。这不是密室逃脱的运作方式。
6. 一项关键技术不起作用。服务员必须进房间两次才能正常工作。如果技术每次都不能按预期工作,则说明它不合适或有缺陷。删除或重新设计。
7. 转移注意力是可以的,甚至是意料之中的。但是,当同一件事在一个空间中是一种设计/转移注意力,但在另一个空间中却是一条线索(曾经有过一条线索)时,那就是糟糕的设计。其他的红鲱鱼随意地散布在整个空间中,你永远不需要它们,它们只是分散在梅周围,看起来好像有更多的事情要做,但实际上没有。
8. 少数总谜题的成本确实太高了,但我想这无关紧要,因为它们都没有意义,无论如何你都无处可去,所以每个谜题都非常耗时。
9. 属于房间结构一部分的物品:在 40 多个房间中,我们始终遵守不得触摸、推动、攀爬、扭曲等房间实际物理结构的任何部分的指示。查看。在开始之前我们被告知我们不应该触摸、推动这个里面的任何东西。当然,有道理。除非你完全打破这个规则并做完全相反的事情,否则你不能从第一个空间前进。再次,糟糕的设计
10. 解决房间并离开的最后一条线索是如此愚蠢,我们简直不敢相信。当你设法积累一堆线索来组合起来导致X但你做不到时,你向服务员询问提示,她说,好吧,你实际上需要使用这些线索来消除逻辑反应,看看你会得到什么还剩下什么?哇。
简而言之——虽然我们听说这个空间的另一个房间做得很好,但我们宁愿在家里搭建乐高——它比这个更令人满意。